Introduces theory and techniques of 3D computer graphics. Topics include: capabilities of modern graphics hardware; 3D coordinate spaces; modeling with polygons; NURBS and subdivision surfaces; applying textures and materials; lighting; and simple effects. Students develop proficiency in 3D modeling via lectures and assignments focused on the use of a 3D modeling tool. (Formerly Computer Science 25, Introduction to Computer Graphics: 3D Modeling.)
Introduces theories and techniques of 3D computer animation. Topics include: character animation; rigging; simulation of cloth, liquids, and fire; motion capture; rendering; and editing animated scenes. Students develop proficiency in 3D animation via lectures and assignments focused on the use of a 3D animation tool and use of motion-capture software. (Formerly Computer Science 26, Introduction to Computer Graphics: 3D Animation.)
Introduction to common data structures, algorithms that operate on them, and techniques for implementation. Uses digital authoring of interactive media as a frame to motivate asymptotic (big-O) analysis of design scalability. Students will program in a strongly typed language.
Overview of the physical, psychological, cultural, and psychosocial aspects of disability and how they impact game play. Discusses implications for universal and accessible game design.
A generally accessible course in which students explore how video games (and games generally) shape experiences and express ideas. Students develop novel games, engage in game interpretation, and survey related topics (e.g., game history, technology, narrative, and ethics) through lectures and readings. Programming experience is not required.
Provides a framework for leadership in entrepreneurial organizations. Topics include leading with authenticity, motivation and personality, storytelling, teamwork and management, organizational culture and processes. Learning is integrated with practice through deep engagement with entrepreneurial leaders and a time-intensive entrepreneurial project. (Formerly Technology and Information Management 80L.)
Provides a means for a small group of students to study a particular topic in consultation with a faculty sponsor. Students submit a petition to the sponsoring agency.
Provides a means for a small group of students to study a particular topic in consultation with a faculty sponsor. Students submit a petition to the sponsoring agency.