Engages the topic of embodiment within new media art theory and practice. Focus is on embodiment within performance, time-based, electronic, and new media arts practice. Students produce a final paper and artistic project on the topic. Lower-division undergraduates may enroll with permission of instructor.
Hands-on course surveying the thriving micro-genres in the neutral zone between games and literature. Students read, play, and author stories that couldn't exist on a printed page. Interactive fiction, algorithmic poetry, and brand-new experiments. (Formerly: Games as Literature: The Intersection of Writing and Play)
General Education Code
PR-C
Introduces electronics using the open-source Arduino platform. Learn how to build interactive circuits through hands-on tutorials. In a workshop environment, students acquire the technical skills required to create electronic artwork. No previous experience required. Students are billed a materials fee. (Formerly course 33.)
Instructor
Daniel Christopher
General Education Code
PR-C
Hacking is the modification, reconfiguration, and reuse of computer code or hardware to create new functionality. Course encourages a hands-on approach to digital-media creation including the basics of computer programming and hacking techniques. No programming experience required. (Formerly course 31.)
Instructor
Nicholas Lally
General Education Code
PR-C
Explores the history of machines. Kinetic art is presented including: animatronic puppetry, balance mobiles, light compositions, logic and mechanical art, interactive sculpture, and resonance cymatics. Students utilize automation techniques to create art projects using a modular set of gears, linkages, cams, belts, and springs. Discussion of technological advances in the field of kinetic art and its impact on society. Students are billed a materials fee.
General Education Code
PE-T
Introduces the basic principles of geographic analysis and visual communication through mapmaking. Projects focus on environmental issues, and class discusses best practices for distributing information and communicating ideas.
Instructor
Matthew Jamieson
General Education Code
PE-T
Teaches techniques to animate sculptures, such as wearables/body art, mobility, puppetry, sound, light, or projection. Covers building techniques and how to incorporate individual creativity in a collaborative setting to create a common theme for the procession. Students are billed a materials fee.
General Education Code
PR-C
Learn to design functional objects, sculpture, and other digitally inspired forms in a variety of 3-D applications (Cinema 4-D, Maya, AutoCad, Rhino, SketchUp), then produce those models as physical objects with a variety of rapid prototyping methods including additive 3-D printing, CNC milling, vacuum forming, and laser cutting. Students are billed a course materials fee. (Formerly 3-D Alchemy: 3-D Design/Rapid Prototyping/3-D Printing/CNC Milling/Laser Cutting.)
Cross Listed Courses
ART 105
General Education Code
PR-C
Students learn to create interactive artwork through the combination of fiber arts and reactive technology. Course explores electronic art that is worn or touched, and discovers new developments in eTextiles that allow for this interaction. Students are billed a materials fee.
General Education Code
PR-C
By investigating topics related to water in California, students produce works of digital and new media art that engage with environmental issues and the local community.
Instructor
Matthew Jamieson
General Education Code
PE-H
Independent digital arts and new media research project under the guidance of a digital arts and new media faculty member or other faculty. Students submit petition to sponsoring agency. Enrollment restricted to juniors and seniors.
Quarter offered
Fall, Winter, Spring, Summer
Independent digital arts and new media research project under the guidance of a digital arts and new media faculty member or other faculty. Students submit petition to sponsoring agency.
Quarter offered
Fall, Winter, Spring, Summer