Art and Design: Games and Playable Media

ARTG 136 Digital Sculpting for Video Games

In this studio course, students learn the basics of digital sculpting in ZBrush with a focus on 3D character art. Through a mix of in-class demos and periodic assignments, students learn how to produce high-fidelity digital sculpts and their practical application in the 3D game art pipeline.

Requirements

Prerequisite(s): ARTG 118. Previous 3D modeling experience is encouraged, but not required.

Credits

5

Quarter offered

Winter

Repeatable for credit

Yes