Games and Playable Media

GAME 235 Game Development I

First in a two-course sequence providing an introduction to game programming using a modern object-oriented language. Introduces the technologies used in the construction of computer games. Introduces the principles of 2D game engine design, including architecture, object-oriented design patterns, and collision detection. Students may not receive credit for this course and GAME 230.

Requirements

Enrollment is restricted to graduate students.

Credits

5

Quarter offered

Fall

Instructor

Noah Wardrip-Fruin, Eddie Melcer