Lower-Division
Students learn the basics of queer theory and how to apply it to game design and play. They engage with a number of queer games both physical and digital as well as learn how to apply queer theory to their own design and style of play.
General Education Code
IM
Beginning with the liberation movements of the 1960s, course traces the work of queer and trans artists over the decades that followed. Students consider representations of queer life amid the Gay Liberation Movement of the 1970s, underground experimental film and New Queer Cinema, art of the AIDS crisis and the activist art collectives of ACT UP, and millennial artists working today across digital and fine arts. One of the driving questions of our explorations will be, how do these artists undo and rework concepts like identity, medium, and form? (Formerly Queer and Trans Art History Since Stonewall.)
General Education Code
IM
Throughout the 10-week course, students are guided through the principles and elements of digital design and digital filters for editing as a creative approach to image-making, template building, poster design, collage, and color theory methodology. Students are encouraged to develop a portfolio of digital images based on their primary interests. The course is focused on aesthetics, color theory, and design as the central common theme.
General Education Code
IM
Cross-listed Courses
Theory and hands-on practice to understand what makes user interfaces usable and accessible to diverse individuals. Covers human senses and memory and their design implications, requirement solicitation, user-centered design and prototyping techniques, and expert and user evaluations. Individual research project. Interdisciplinary course for art, social science and engineering graduate students. Students cannot receive credit for this course and
CSE 165.
Cross Listed Courses
DANM 231