The M.S. in Games and Playable Media program has suspended admissions for the 2025-26 year.
The M.S. in Games and Playable Media (GPM) prepares students to make professional contributions to the creation of games and other forms of media that invite and structure play. The degree is offered at the UC Santa Cruz Silicon Valley Campus in Santa Clara, enabling connection and collaboration with local industry. The curriculum includes deep engagement with game creation as well as a focus on professional development. Students can also take advantage of course offerings in games and related technologies on the Santa Cruz campus, and the potential for collaborations with the department’s field-leading research groups.
The curriculum covers four core competencies: (1) game design and development, which includes working in a group to design, develop software experiences, elicit user input and test the user experience; (2) game development technologies, including gameplay programming techniques and knowledge of game engines and middleware; (3) knowledge and working practice in industry-standard tools for collaboration and project management, source code management, and content creation; and (4) specialized concentrations in areas such as development of alternative input devices, level design, game audio, game narrative, and others.
The M.S. in Games and Playable Media is a five-quarter program that spans one and two-thirds academic years. Students are expected to complete coursework in five academic quarters, without leaves of absence.