Introduces students to the fundamental principles of two-dimensional art and design. This is a large lecture-based course with smaller art studio-based sections (60% lecture/40% studio). Lectures, discussions and studio sections explore fundamental 2D drawing concepts of line, color shape, value, space, form, unity, balance, scale, proportion and texture. Through lectures, discussion and studio projects students learn to create and understand complex concepts in two dimensions.
General Education Code
IM
Introduces students to the fundamental principles of three-dimensional art and design. This is a large lecture-based course with smaller art studio-based sections (60% lecture/40% studio). Lecture, discussion, and studio sections explore fundamental 3D concepts, techniques, and technical practices in sculpture, public art, architecture, process, and design. Through lectures, discussion, and studio projects students learn to create and understand complex concepts in 3D.
General Education Code
IM
Introduces students to the fundamental principles of four-dimensional art and design. This is a large lecture-based course with smaller art studio-based sections (60% lecture/40% studio). Lecture, discussion, and studio sections explore fundamental principles of 4D/time-based art and design concepts, techniques, and technical practices. Computers and video, photo, sound, and lighting equipment are used to create short-form, time-based work. Through lectures, discussion, and studio projects students learn complex concepts in 4D.
General Education Code
IM
Introduction to the methods, materials, and purposes of drawing to develop perceptual and conceptual skills through a series of assignments, providing various approaches to drawing as a tool for creative exploration. Discussions and critiques facilitate the development of critical skills. Designed for students considering the art major.
General Education Code
PR-C
Introduces the methods, materials, and history of printmaking and drawing as a tool for creative exploration. Understanding and development of concepts and skills are achieved through a series of lectures, studio demonstrations and practice, assignments, and critiques.
General Education Code
PR-C
Introduces sculpture and art in public space. The course is composed of lectures, readings, discussions, studio assignments, and demonstrations.
General Education Code
PR-C
Introduces basic skills and conceptual development in photography and related digital media through image-making in the field, on the web, and in laboratories, through readings, discussions, and critiques.
General Education Code
PR-C
Introduces the practices of drawing and painting in combination with the formal vocabulary of the visual arts. A discussion of values, form, color, and figure/ground relationships enters into each class.
General Education Code
PR-C
Introduces digital and new media art practice. Explores the use of the computer as tool and medium. Provides a hands-on introduction to the fundamentals of graphics; digital-image acquisition and manipulation; video; web design; and computer programming. Lectures, readings, and discussions examine the history of technology artwork and technology's relationship to contemporary culture.
General Education Code
PR-C
Drawing course using traditional media taught online through demonstration videos, digital submissions, and small-group critiques. Introduces the basics of observational drawing in a progression designed to develop and build skills in sighting, measuring, value, and rendering. Familiarity with Canvas, access to a digital camera, and purchase of art supplies are required. Assumes 30 hours per week of coursework.
General Education Code
PR-C
Introductory course for beginners. Various techniques examined and assigned in specific exercises. Work on projects using color film; this is a non-darkroom course. Examples given of photography from 1826 to the present. Balances historical study and practice through assigned homework exercises. Students must provide their own camera, preferably one with a manual setting. No phone cameras allowed.
General Education Code
IM
Examines the ways artists engage, interact, and comment upon ecology and nature in their artworks by examining environmental art from the 1960s through the present. Offers students a foundational introduction to art and artists working in the field of environmental and ecological art/activism.
Digital media was positioned as a radical new social and creative medium in the 1980s and 1990s. The ensuing decades have seen this area become ubiquitous mass media with structural inequalities, centralized ownership, environmental damage, and precarious labor conditions. At the same time, it has become the language of our time and remains a site of creativity and intervention and offers opportunities for social changes. This course provides an introduction to key issues in this area through the lens of race and ethnicity.
General Education Code
ER
Explores the state’s vital queer art communities as a cultural phenomena, primarily through one-on-one interviews with contemporary queer artists in California. In the face of rising homophobia and transphobia in many parts of the country, this course centers and makes visible the work of BIPOC LGBTQIE+ artists, including those with disabilities, and many others. Develops literacy and comprehension of queer artists and their artworks, utilizes critical thinking while encouraging engagement in and understanding of the art itself. Through a combination of lectures, visual presentations, films, readings, short quizzes and discussion boards, students gain the skills and knowledge to become conversant in queer art.
General Education Code
ER
Introduction to the digital tools and mediums available to contemporary art practices. Tools are explored from a historical and theoretical context and from a technical perspective through hands-on tutorials. A variety of artworks that utilize digital mediums are also examined. Weekly projects centered around these tools are completed and are the focus of peer discussions and reviews. The course covers photo and vector editors, sound and video editing, and basic 3D modeling and animation.
General Education Code
PE-T
What is sexually explicit imagery all about? Is it art, porn, trash, political hot potato, or hot commodity? This course enables students to critically explore these questions and more in an academic setting.
General Education Code
PE-H
Students submit petition to sponsoring agency.
Cross-listed Courses
Explore media technologies by directly engaging digital platforms, transmission, and storage, as direct rather than indirect practices. Topics covered, through lenses of both theory and practice, include global circulation of media—emphasizing the contemporary digital image, relations between sound and mobile-technology media and the environment, and the technical infrastructure of digital interfaces and data visualization. Critiquing data collection, representation, and curation, student projects build a vocabulary for critical engagement with cultural production and conditions.
Cross Listed Courses
ART 102
Learn to design functional objects, sculpture, and other digitally inspired forms in a variety of 3-D applications (Cinema 4-D, Maya, AutoCad, Rhino, SketchUp), then produce those models as physical objects with a variety of rapid prototyping methods including additive 3-D printing, CNC milling, vacuum forming, and laser cutting.
Cross Listed Courses
ART 105
General Education Code
PR-C
Students develop an advanced design project related to theatrical production, apparel or housewares, marketing collateral, packaging or product development, or any related fields. Students address research and development, materials sourcing, budgeting, fabrication, and portfolio-quality presentation materials. Prerequisite(s):
THEA 10; or two courses from
ART 10D,
ART 10E, and
ART 10F. Enrollment is by permission of the instructor.
THEA 106 is recommended as preparation.
Cross Listed Courses
ART 143T
Explores different aspects of the costume design process. Through projects and exercises, students develop a general view of various aspects of costume designers' work and gain a broader and more informed understanding of the costume designer's methods, techniques, and tools.
Cross Listed Courses
ART 147T
General Education Code
IM