Lower-Division
Survey of the basics of visual communication and interaction design, focusing on communicating designs of interactive systems. Covers techniques from a breadth of visual communication traditions; how to choose, use, and innovate; and how to structure dialogue around them.
General Education Code
IM
Surveys the history of digital games from open university games through the home console, PC, and contemporary platforms, and on to indie and art games. Throughout, the course locates connections between technology, marketing, and play culture. (Formerly History of Digital Games.)
General Education Code
PE-T
Quarter offered
Fall, Winter
Understanding the foundations of play through reading influential texts; in-class lectures and activities; designing and playtesting games; and the ethnographies of players in the physical world.
General Education Code
PE-H
Quarter offered
Fall, Spring, Summer
Project-centered studio-lecture hybrid course that introduces the process of world-building and interaction design from the standpoint of the art director. Each project addresses a milestone in the art direction development pipeline, and demonstrates corresponding entry-level technical and conceptual skills and strategies. Utilizing this split methodology, the big-picture game development process is presented in tandem with related fundamental digital art and design skills at an achievable scale for an introductory course.
General Education Code
PR-C
Cross-listed Courses
Provides the opportunity to practice the creation of novel computer games. Students learn a new game-making technology, then create three games using this technology.
Cross Listed Courses
ARTG 179
Instructor
The Staff, Jim Whitehead, Nathan Altice
General Education Code
PR-C