Games and Playable Media

GAME 231 Game Technologies

Learn the fundamentals of at least two contemporary game engines. Develop 3D game prototypes using custom-level geometry and shaders. Understand common features of the engines and how engine-specific features shape the space games that are reasonable to implement.

Requirements

Prerequisite(s): GAME 230; or GAME 235 and GAME 236. Enrollment is restricted to graduate students.

Credits

5

Quarter offered

Spring

Instructor

Adam Smith, Edward Melcer