Games and Playable Media

GAME 271 Games and Playable Media Studio II

The second course in a three-course sequence in which students work in teams to develop an innovative computer game. Coursework involves multiple aspects of game production, including agile methodology; game and level design; development of code to implement game behavior; art direction; and audio design. Students receive frequent critiques on emerging game projects.

Requirements

Prerequisite(s): GAME 270. Enrollment is restricted to games and playable media graduate students.

Credits

5

Quarter offered

Fall

Instructor

Jim Whitehead, Noah Wardrip-Fruin, Michael John, Erin Robinson, The Staff