Computer Science and Engineering
CSE160L Introduction to Computer Graphics Laboratory
Complements course 160, gaining additional competence with a number of important software development tools, graphics libraries, and graphical user interfaces. Topics include OpenGL, WebGL, rubberbanding, picking, sliders, buttons, dialog, event handling, double buffering, lighting, shading, materials, and textures. The topic list may be updated to reflect technological changes. (Formerly CMPS 160L.)
Quarter offered
Fall, Winter, Spring
Instructor
Alex Pang, James Davis