Computer Science and Engineering

CSE162L Advanced Computer Graphics and Animation Laboratory

Complements course 162. Students gain additional competence in a hands-on computational laboratory setting. Representative examples include topics, such as interactive curve and surface design; shaders for advanced effects; crowd and behavioral animation; experiments with particle systems; facial animation; and motion and planning. (Formerly CMPS 162L.)

Requirements

Prerequisite(s): concurrent enrollment in CSE 162 is required.

Credits

2

Instructor

Alex Pang, James Davis