Computer Science and Engineering
CSE162 Advanced Computer Graphics and Animation
Covers concepts and methods for modeling and rendering static and dynamic scenes Topics include: mathematical foundations (e.g., splines and numerical integration; global illumination models; texture mapping; morphing; physically based animation; behavioral animations; and procedural animations. Evaluation based on examinations, programming exercises, and a project. (Formerly CMPS 162.)
Instructor
Alex Pang, James Davis